![]() ![]() Wizards use ranged and defensive spells, while the demon hunter is a purely ranged class deploying duel crossbows like a badass Van Helsing. Barbarians are straightforward tanks, joined in the melee by nimbler, fist-fighting monks. ![]() Precisely how you fight is radically altered by your chosen class and customisation. Learning tactics and prioritising opponents becomes essential, particularly when up against bosses with humongous hit points. Fights are frenetic but button mashing can only take you so far. Most monsters are enjoyable fodder but you will also encounter conniving adversaries liable to slow you down, buff their accomplices and emerge unexpectedly. But before long you're battling unholy hordes of deadly foes, furiously hammering the buttons in a desperate attempt to stay alive until the next health globule appears or the cooldown on potion-use expires. On normal difficulty – the highest available at the outset – there's a dearth of challenge as you dispatch enemies in manageable numbers with limited attacks. The game's opening is its weakest section. ![]()
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